Weapons in REALISTIC HOME DEFENSE
Rifles, suppressors and grenades: what each purchase changes about a round, and why this site does not publish a price list it cannot verify.
Weapons at a glance
- 3
- Categories
- Unknown
- Price list
- Between rounds
- Buy phase
- Bots + range
- Practice
rifle, suppressor, grenade
not verified
money paid at round end
free aim practice
Weapons in REALISTIC HOME DEFENSE are a small system: three categories, bought between rounds with money earned from the last one. The whole point of this hub is to stop you treating the shop as a list of guns to unlock in order.
There is one thing to get out of the way first. We do not publish weapon prices, because we have not verified them. You will find price tables on other sites. We have not been able to reproduce any of them in the current build, and a wrong number in a shopping guide is worse than no number.
What the shop actually sells
Three categories, and each one solves a different problem.
| Category | The problem it solves | The problem it does not solve |
|---|---|---|
| Rifle | Winning a straight fight at range | Being seen first |
| Suppressor | Being found after you fire | Damage, range or handling |
| Grenade | Making a defended spot untenable | Winning a duel |
A rifle is the only one of the three that you keep using every round. A suppressor changes information, not firepower: it makes you harder to locate after you shoot, which matters enormously on a map where most fights happen at doorways and everyone is listening. A grenade is a one-use tool for the moment a round is stuck.
That distinction, keepable versus consumable, is the actual buying decision. It is not "which is strongest". Read what each weapon type does for the mechanics behind those three lines.
Why there is no price table here
Because a price table is the single easiest thing to fake, and the easiest fake to be caught on.
A weapon price is a number that changes with a patch. This game was updated on 24 October 2026, three weeks after launch. Any price list older than that update is suspect, and most of the lists ranking for this game predate the game itself, because they were written about the 2021 release with the same name.
What that means in practice:
- If you see a price in Robux, it is almost certainly a game pass, not a weapon purchase. Weapons are bought with in-game money earned from rounds.
- If a page lists 15 weapons with names and damage numbers, it is describing a different game. The 2026 release sells rifles, suppressors and grenades, not a catalogue of named guns with stat blocks.
- If a page has no date on it, assume the numbers are from the 2021 game. See which version you are playing.
Prices change between patches and we cannot check them without sitting in the shop after an update. When we can, this page and the type page get a dated table with the patch it was read from. Until then, no numbers.
The three questions before any purchase
Instead of memorising a price list, use the same three questions every buy phase. They work at any budget.
| Question | If yes | If no |
|---|---|---|
| Am I losing duels in the open? | Buy the rifle | Do not buy another gun yet |
| Am I getting pre-fired at doorways? | Once you have a rifle, buy the suppressor | Skip it |
| Is the round stalling at one entrance? | Buy the grenade that round, not permanently | Save |
The "if no" column is doing more work than the "if yes" column. Most players lose money by buying something because it is affordable rather than because it answers a question. Saving for one round is a legitimate purchase: it means your next round starts with more money than your opponent's.
How money and weapons connect
Weapons are the main thing money is for, so the two systems have to be read together. Money is paid when the round ends, not while you are alive. That single detail changes the strategy of a losing round: staying in it, even at a disadvantage, is worth something, because the payout happens at the end either way.
Two multipliers increase that payout: one for playing with friends, one for being in the IBA Community Roblox group. Neither costs anything. If you are going to buy weapons seriously, join the group first, because it raises the ceiling of every round you play. How money works explains the loop; the group side is on the same page.
Practising before you spend
There are bots, and there is a shooting range. Both matter more than they sound, because this game's shooting has mechanics that are cheap to learn and expensive to learn in a live round:
- Lean (Q / E). The whole point of leaning is to shoot without exposing your body. Practising it against bots until it is automatic is worth ten minutes of your first session.
- Stance (C / B). Changing stance changes your silhouette and, at a doorway, changes what the other player can hit.
- Fire mode (V). Switching fire mode is a documented binding, which means at least one weapon has more than one mode. Find out which, in the range, before a round where it matters.
If you have not read the bindings yet, PC controls is the shortest page on the site. Nine rows, everything documented by the developer.
What we are still checking
The honest status of the weapons side of this game:
- Prices: not verified, so not published.
- Whether purchases persist between rounds or between sessions: the loop is round-based, but we have not confirmed the exact boundary.
- Whether any weapon is bought with Robux rather than in-game money: yes, two passes sell weapon access — "Unlock All Main Guns" and "Unlock Secondary Weapon Slot", both on sale on 25 October 2026. Game passes lists all five and separates the ones that change a fight from the ones that do not.
- Named weapon models: we have not verified a model list, so we describe categories only.
When those change, the pages get a dated update rather than a quiet edit. A weapons page without a date is a page you cannot trust on a game that patches weekly.
Frequently Asked Questions
How many weapons are in REALISTIC HOME DEFENSE?
Three categories are sold: rifles, suppressors and grenades. We have not verified how many individual models exist inside those categories, so we do not publish a count.
What do weapons cost?
We have not verified current prices, so no number is given here. Weapons are bought with money earned from rounds, not Robux, which is why price lists quoting Robux amounts are usually describing a game pass.
Does a suppressor reduce damage?
Not according to how the game describes it. Its job is to make you harder to locate after firing. Treat any claim that it lowers damage as unverified until it can be measured.
What is the best first purchase?
Something that answers a problem you actually have: a rifle if you lose open fights, a suppressor if you keep getting pre-fired at doorways, a grenade if one entrance stalls every round. If you cannot name the problem, save the money instead.