PC Controls: All 9 Keybinds (Keyboard & Mouse)
Nine bindings, transcribed from the game's Roblox page on 25 October 2026, with what each one is actually for during a three-minute round.
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Nine bindings, and the two you probably are not using are Q/E lean and C crouch/prone.
- Lean (Q/E) lets you shoot from behind a wall without stepping out
- Crouch/prone (C) changes your silhouette at doorways
- Fire mode (V) is a real binding, so check it when you spawn
Doesn't apply when: You are on mobile or console, where the buttons differ — see the console column in each table below.
This page transcribes the control list the developer publishes on the game's own Roblox page, checked 25 October 2026. It is the closest thing to an official keybind list this game has, so it is the version to trust over anything in a video description.
One warning before the table. The game has no in-game rebinding documented on that page, so if a key does not respond, the fix is usually that the action is context-limited rather than that the key is wrong.
The nine bindings
| Action | PC | Console | What it is for |
|---|---|---|---|
| Fire | Left click | RT | Shooting |
| Aim | Right click | LT | Tightening your aim before firing |
| Reload | R | X | Mid-fight reloads |
| Fire mode | V | RB | Switching how the weapon fires |
| Sprint | Shift | L3 | Crossing open ground |
| Crouch / prone | C | B | Changing your silhouette |
| Lean | Q / E | D-Pad | Shooting without exposing your body |
| Switch weapon | 1–9 | Y / LB | Choosing between what you carry |
| Interact | G | X | Doors, pickups, anything context-based |
That is the complete list as published. Note that on console, X is reload and the interact button is also shown as X in the same list, which is a collision in the published text rather than something we can resolve from outside the game. On PC there is no collision: R reloads, G interacts.
The two bindings that change outcomes
Most of the nine are obvious. Two are not, and they are the reason this page exists.
Lean (Q and E)
Leaning moves your aim point sideways while most of your body stays behind cover. In a game where most fights happen at doorways, this is the difference between showing your whole body to hold an angle and showing a shoulder.
The habit to build: before you cross a doorway, lean out and look first. It costs a fraction of a second and it means you decide when the engagement starts. Players who never lean have to either walk out blind or wait for someone to walk into them.
Crouch and prone (C)
Changing stance changes what the other player can hit, and at a doorway it changes which parts of you are visible through the frame. Prone behind low cover is the difference between being a target and being a rumour.
There is a cost: moving while crouched or prone is slower, and in a three-minute round speed is time. Use it to hold, not to travel.
A practical drill: in the practice range, lean around a corner, fire three shots, come back. Do it ten times. The value is not accuracy, it is making the lean-stop-shoot-return sequence automatic so you do not have to think about the key during a round.
Bindings reported by players, not by the developer
Two more keys circulate in community control sheets and do not appear in the developer's published list. We list them separately rather than mixing them into the table above.
| Key | Action | Status | Why we still list it |
|---|---|---|---|
| H | Toggle laser | Unverified· community sheet | Consistent across several player lists |
| J | Toggle flashlight | Unverified· community sheet | Same; useful in dark interiors |
| X | Change stance | Unverified· community sheet | Conflicts with the published C; X is also console reload |
The X entry is the one to be careful with. The published list gives crouch/prone as C on PC, and gives X as the console reload button. If a community sheet says X changes stance, it is most likely a transcription of the console layout, or an older build. Try C first.
Laser and flashlight are plausible in a tactical shooter and both are harmless to try, but we have not verified them in the current build, so they are marked accordingly rather than presented as fact.
Sprint and the three-minute clock
Sprint is the binding that most directly interacts with the round timer, because it is how you convert time into position.
| Situation | Sprint? | Why |
|---|---|---|
| Crossing open ground as an attacker | Yes | Open ground is where you get shot |
| Approaching a doorway | No | You want to arrive quiet and ready to aim |
| Rotating as a defender | Yes, then stop early | Arrive before the push, not during it |
| Holding an angle | No | Movement gives away the angle |
The rule of thumb: sprint to get somewhere, stop sprinting before you get there. Arriving at a door at full speed with your weapon not ready is how the first player of a push dies.
Fire mode (V): check it every spawn
Fire mode has its own binding, which means at least one weapon has more than one mode. That has one practical implication that costs players fights: the mode persists, or it does not, and either way you should check it.
If you left the weapon on a single-shot mode for a long sightline and then walk into a close-range fight, the second enemy in the room kills you while you are clicking. Press V when the range changes, and press it again after you switch weapons.
Interact (G) and what it is for
Interact is the context button: doors, pickups, anything the game decides is interactable. In a home-defense shooter, doors matter tactically, and whether a door can be opened quietly is the kind of detail that decides whether a push is heard.
We have not documented specific interactables on Maple Street, because we have not verified them one by one. What we can say is that G is the button, and that a community that treats doors as sound sources will beat one that does not.
Related pages
- Controls hub — the input overview and what changes on console and mobile.
- How to play your first round — where the bindings fit into a session.
- Maple Street — the angles lean is designed for.
- Weapon types — why fire mode (V) is not a decorative binding.
- Which version you are playing — if your keybinds do not match this list at all, check this first.
Frequently Asked Questions
How do I lean in REALISTIC HOME DEFENSE?
Q leans left, E leans right on PC. On console it is the D-Pad. Leaning lets you aim around cover without stepping out from behind it.
What key changes stance?
C is crouch and prone on PC; B on console, according to the developer's published list. Some community sheets say X, but X is also listed as the console reload button, so try C first.
Can I rebind keys?
The developer's published control list does not mention rebinding on PC. Mobile has on-screen buttons that the game says are editable in Settings, which is a different thing. If rebinding exists on PC, we have not verified it.
What does V do?
V switches fire mode. Since it has a dedicated binding, at least one weapon has multiple modes; check which mode you are in when the engagement range changes.
Is the control list different on mobile?
Yes. Mobile uses on-screen buttons rather than keys, and the game says those buttons are editable in Settings. The actions overlap with PC; the layout does not. Follow the same sequence of actions, not the same positions.
Related Guides
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